Projects


SpaceX Travel

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Made in 2018, 3rd Year, SpaceX Travel is a Level Design Environment of a to-scale model of half the Solar System.

Everything is correctly scaled apart from the Sun.


Spelling Test

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Made in 2018, 3rd Year, Spelling Test is a small game about a young wizard apprentice overcoming his master, proving that he was worthy all along.


Bubble Aliens

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Made in 2017, 3rd Year, Bubble Aliens is a short serious game designed to teach people about hydrocarbons, cracking and fractionational distillation and their uses. Through repetitive gameplay the player will learn what each hydrocarbon can be used for. The game has several bugs - collision handling sometimes messes up, text sprites aren't destroyed correctly, sounds overlap, and a major bug of which bubbles don't reset correctly until it's been popped again and thus the same unit can spawn multiple times.


League Pool

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Made in 2016, 2nd Year, League Champion Pool is an app which takes all the champions up to "Aurelion Sol", places them in default lanes and attributes, and can then be edited into however the user wants to play the characters.


UWS Rewards

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Made in 2016, 2nd Year, the UWS Rewards is a prototype mobile-app to increase student engagement and satisfaction within the university.


Rooms

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Made in 2015, 2nd Year, Rooms is a Level Design Environment to show off high quality models and textures produced.


Wordpress

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There were various blogs I had to write for university.

CTP was about professionalism in the Games Industry for one of my modules in 2017, 3rd Year, Creative Technologies Professionalism.

Game Design was about writing a Game Design Document for one of my modules in 2015, 2nd Year, Computer Games Design.


Game Jams

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The Game Jams I have been to and what was created:

Made in 2015, 1st Year, Bonds is an animatic showing the history of how people communicated with each other; and by making humanity more connected, we also made ourselves more isolated.

Made in 2015, 1st Year, Splat is a game where you are falling from a plane and you try to control yourself to grab the parachute.
The indicator points to where parachute is and your goal is to not be hit by the falling objects - as they can rip off your limbs - and grab the parachute to land safely.


League Maze

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Made in 2014, 1st Year, The Maze of League of Legends was created to help completely new League players ease into the game.

It is a complex game, so a maze game with easy controls will show how the game can feel like by using allies, enemies, and objectives.


Accounts

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Skills

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Photoshop

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Premiere

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Android Studio

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Audacity

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Blender

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Brackets

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GameMaker

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GitHub Desktop

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Phaser

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Tiled

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Unity

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Unreal


Including: C#, Java, GML, HTML5, CSS, JavaScript, jQuery, Bootstrap